Categories
blog-836

Enlisted received a major update – with the Japanese army, aircraft carriers and improved graphics

Darkflow Software And Gaijin Entertainment They released a large update "Pacific Ocean" For an online player Enlisted. The update includes the same name campaigns and other additives.

Peculiarities "Pacific Ocean":

The spirit of battles https://ukcryptocasinos.co.uk/litecoin-casinos/ at the Pacific Theater of World War II. You are waiting for landing on the islands and the use of floating tanks, supporting them from air with aircraft carriers, as well as the battles of infantry and armored vehicles in tropical jungle with a lot of water barriers.

The army of Japan with unique weapons and equipment that it used, -from various modifications of Arisaka rifles and six mines to Zero fighters and light tanks HA-Go.

Fresh equipment of the United States -For example, the Australian gun-machine gun OWEN MK.1-42 and self-propelled anti-aircraft guns M13 MGMC.

Aircraft carriers and hydraulic planes. It is from aircraft carriers that players who support from the air take off in the new campaign. You can also return here for the repair or replenishment of ammunition, and the anti -aircraft artillery of ships will cover from enemy attacks. Japan is represented by the Sokaku aircraft carrier, and the United States – "Saratoga". As for hydroplanes, they take off from the water and sit on it.

Improved performance. Enlisted issues stable 120 FPS in 4K permission to Xbox Series X in High Performance mode. In addition, both Xbox Series and PlayStation 5 now support the variable update frequency (VRR). The developers also intend to squeeze stable 60 frames per second from Pastgen. The performance on the PC also increased.

More beautiful graphics. The vegetation was prettier from the player, the effect of long fog was added, and technologies associated with rendering of water surfaces, reflections and refraction of light were improved. Water ripples, the effect of foam, the reaction to the rain, new reflections – all this can be seen in all campaigns Enlisted.

Categories
blog-836

Dull analysis of Cyberpunk 2077 Part 1

And since I already had the sad experience of analyzing Atomic Heart (almost three hours in video format), but I still want to make out the Cyberpunk 2077 and express my “very important” opinion, so I decided to do it in parts.

In the first part of my analysis, I would like to touch the shooting of the game with the CD Projekt RED studio, the influence of this support on the game and the influence of the mod -maker community as a whole and mods in particular on this support.

And I decided to raise this topic due to the fact that after the New Year’s summaries of the results and distributions of all sorts of bonuses, it increasingly began to stumble upon the opinion that here it is redeeming the edges, that their support is directly exemplary, and after Patch 2.0 This is exactly the Cyberpunk that we deserve. And all of the above I want to question.

But before you try to blame me for cheatics, I will say that Cyberpank is one of my favorite games recently, in three years of its existence, it has been passed by me five times. No game has been re -processed at the same time at the same time.

And all the criticism that will be expressed in this analysis is only to try to convey to people to evaluate things at least sensibly. And not to try once again to create an idol (pancake) because of which they grabbed Cyberpank on the release.

And since I like to lay out everything on the shelves, the analysis will be built as follows. I will voice the thesis and in support I will give my arguments. If you want to challenge any of the theses, I propose to express your counterarguments in the comments.

But let’s move on to specifics. So

The thesis is the first.

The world of the game for three years has remained empty, adding to the game from developers are insignificant.

Here it is necessary to make a small clarification, with the actual support of the game for three years, the additions of the reds took up only a year later. The first year was spent on bringing the game to a playable state. So the innovations followed from the patch 1.5.

Everything about the mechanic we will leave for analysis next time.

Now we are only interested in innovations. four apartments, three activity in them, the expansion of novels, a change in appearance.

Three activities in the apartment of the incisions gave a game -mechanical meaning by tying buffs to them on characteristics. But, as at the time of the exit, and now I have one question. For the player needs five apartments? I understand that most likely this is done for a variety. Like the player himself will choose, he will want to live in a motel or on corporations Square. But the problem is that the apartments are not equivalent. There is no coffee maker in the mega tower, motel and japan town, which is why it will not be possible to get a full set of buffs. But in the same Japan Tauna, you can sit on the guitar, which is not in other apartments, there is still a unique animation of incense lighting, and in Glen there is a billiard table, and the developer was steamed, making exactly one animation of a billiard ballon. Also in Japan Town and on the square of corporations you can drink and smoke. Remember this thought about animation, we will return to it later.

One blow to the ball

Further, the expansion of novels, the expansion of interaction is good, but I will not yet disclose them too much, we will return to the novels when we reach Patch 2.1. Changing the appearance in the game with customization of the character suggested by itself, but at the time of Patch 1.5 It was only half an innovation.

After patch 1.5 We walked 1.52 a month later, but it is more suitable for determining the hotfix. Six months later, patch 1 came out.6, and he was timed to the exit of anime.

Regarding body modification. This is just the second rustle of innovations launched by patch 1.5, respectively, the player got the opportunity to completely change the appearance of the protagonist already during the game.

Adding a wardrobe was also a necessary and begging thing, since before that the player had two exits or to be beautiful and suffer or look like a homeless person, but this very homeless had a little less armor than that of the tank.

The first and last time new tasks were added for the first and last time. As many as three! It’s scary to think how the entire scenario. Accordingly, eleven units of weapons were added on the principle of more weapons to the god of weapons. From the anime we got a whole kurttyak. Accordingly, the game with the name moved roach we got, because the edges made a witcher and now in each game there should be a reference to the witcher.

In general, the patch https://nongamstop-casinos.uk/review/prive-casino/ came out good, the things really necessary for the game were added. Followed by 1.61, but he was the same like a fix as 1.52. After that, the edges left for a whole year in the shadow and on September 21, 23 years old, on the eve of the release of the supplement, phantom freedom rolled out patch 2.0

Like with patch 1.5 I will not touch on 5 changes, at the moment we are interested in innovations, and, in fact, there are only two of them. These are mechanics of battle during driving and animation of the seats in the Riper armchair.

The mechanics of the battle are generally interesting, but it is inscribed only in the quests of additions, although running in front of 2.1 will be added to the chase of gangs for the hero. And the animation of the seat has Riper, it just has.

And the final support of the game Patch became 2.1 (though there are rumors and about 2.2)

Let us first analyze the interaction with the second half and talk about dates in the hero’s apartment.

In patches 1.5 interaction with a partner was expanded, now you could come into the dwelling of your second half. Let’s show Judy. You could catch her standing by the window and leaning against him to talk to her. You could catch her in the soul and make her company, or you could catch her sleeping and lie down in a place with her. On this, in fact, all the interaction ends. Patch 2.1 now added dates in your apartment. Adding three more to existing interactions. When sitting on the couch, dance to music and at the mirror in the bathroom. And if running on the plot field, from the point of view of the narration by SMS, the novels are all in order. Then with physical embodiment everything is not so rosy. I get the impression that the game is shy about any romantic interaction. Gain? Please. Remove by the cheeks? Can. You can even kiss. And sex? And you will only have sex with your dear after the wedding. Well, in the sense of performing a personal quest, and then only once.

Interaction with a partner

The only theoretically bright Patch 2.1 is a repeating quest with races that, after completing all the tasks, will be able to take a player. Still the rest in the area of ​​meaningless. Only portable radio is it that you can slightly brighten up the stay of players in the game. I will tell about the metro in another thesis so that it does not happen again.

And now, as they say, let’s look like a grandmother and return to the thesis that the additions were insignificant. And so, what was added in two years.

Novels (six to eight) animations and an armful of the text to them. Regarding the animations of a little remark, I did not go through all the novels, and therefore I can be mistaken that all 4 love interests in patches 1.5 Animations are the same, and therefore even if they all have three animations, then at best the number of new ones will be in the region of sixteen pieces.

Four apartments (and several animations to them) wardrobe, change in appearance, three orders, eleven units of new weapons, mini game, shooting from the car, metro. And, in fact, that’s it. I do not consider animation at the bartender and Riper, since they were already in the original game.

Since the theses I wrote to the main text then The second thesis should have sounded like that.

A large number of ideas for adding to the game were taken from modmers.

But already summarizing the first thesis, I realized that if the animation of the bartender and the riprean is already in the game for the brackets of the innovations, but were not involved. But in fairness, it must still be noted that the mod -maker under the nickname DeCeptious created two mods of immersive ripers and immersive bartenders, there is also a mod interaction with Knight City if you wanted to drink more. So these mods were released at the beginning of the twenty -third year by introducing animation into the game. The developers, on the other hand, introduced them into the game only in patch 2.0 and 2.1, respectively. And if the development of the developers came out well, then it went with the bartenders somehow through the ass. For some reason, not all bars were brought animations.

I, a sinful thing, thought that the modborers also realized the wardrobe earlier, but no, rummaging through the Nexus Fashion, it turned out that the mod to improve the wardrobe was still made on the basis of the existing, and therefore later, later.

And we have only one innovation that modmakers implemented earlier than the outfits. Metro. Here you can also argue, the developer wanted to implement the metro in the game, but for some reason did not, and the modmakers used the existing achievements in the game, recreating the metro and, on the one hand, you will be right. But, on the other hand, the developers completely disowned the development of the metro. Directly stating that they are not going to add it, although, having finalized it because of which he has little in common with the modification, they released it in patches 2.1 following the fans of the fans, about which will be below.

And now summarizing. I can only repeat the above. My thesis about a large number of ideas taken from modmers did not find confirmation.

The third thesis will sound like this.

Modmakers should in a good way, but are not required to be guided by the atmosphere of the game, unlike developers.

I will try to explain what I mean. In my opinion, when creating a game using graphics, music, mechanics, script, in short, an atmosphere is created from all the elements of the game and, accordingly, people playing the game plunge into it. Modifications are designed to make any changes. And in my opinion, the best modifications are those that do not conflict with this atmosphere, but ideally complement it or improve it. Although the concept of the atmosphere is quite subjective. But modmakers in their creative impulse are not limited by anything. Therefore, we have such mods as the RPG-7 in Baldurs Gate 3 and the steam locomotive Thomas in Skyrim, created only with one purpose. Neighing.

The developers, when adding new content in my opinion, are quite limited, and the maximum that usually allow themselves is to leave some kind of Easter not in the most noticeable place, since few people want to roll their work in the farce, unless of course it was understood originally. Like some goat simulator.

And here we will move on to The fourth thesis.

Therefore, such additions as metro, drink in the bar, etc. are meaningless, because they do not add interactions with the world as such.

Continuing the thought of the atmosphere of the game. In a good game, any action of the player serves for any purpose. For example, progress (go cutting up ten trees and get the level of lumberjack skill), promotion by the plot (talk to the character to find out the grain of history) or just for entertainment (watching TV in GTA). And I mentioned GTA for a reason, but because I consider it the most thoughtful game in terms of the player’s interaction with the world and later on her example it will be easiest to show what the problem of cyberpan.

Let’s finally analyze the metro. And how could you understand from the thesis, I consider the metro as useless as possible. And that’s why. How a player moves on a map in the game?

Metro from developers

Roughly speaking, there are three ways or two and a half depends on how to count. First walk/running. The slower since the card is large, and the hero is far from Usin Bolt. Option of the second trip by vehicle. A faster option than the first and the hero’s personal car has no problems in the game. And the third point of fast movement. The fastest since the points are dotted with points and in a short gap you can jump from one end of the card to the other.

Well, just as faster

And with such water, most likely, the game designer of the game at the development stage decides that the player does not have problems with the card, and we do not have time to finish the game and decides to cut out the fucking metro. And, in fact, that’s why they stated that they would not add it back. But almost two years pass, and the developer still enters him into the game. And then the main question is why? It will affect the plot? No plot is a reversal for a long time without it. It will affect the player’s movement on the map? I very much doubt it, since the Fast Trevla points have not gone anywhere. And I poorly believe that the player will get to the station during the game during the passage of the game, and then go slowly and sadly in the carriage. Yes, I know that the subway also has fast trial. From which everything becomes even stupid. That is, I come to the conclusion that the metro in the game needs that the player sits in the carriage exactly once, swept around the city, said it coolly and never returned to him using more useful methods of moving. It’s even hard to call it as a feature. It just eats. It does not bring anything to the game, though it doesn’t do it worse either, probably here we can say that thanks. Little remark. The GTA metro also has it and I also consider it as pointless as possible, for the sake.

Adding apartments I would also be called a useless innovation, since the player already has an apartment. But the addition of bufs to a certain action was already a step in the correct direction, it is a pity that only one. This step added the point of returning to the apartment, later the wardrobe was also tied to the apartment.

Another meaningless innovation I consider romantic interaction with a partner. As I already said to the plot expansion of it in terms of SMS messages, I have no complaints. Complaints about uselessness I have in terms of physical interaction. All the same problem as with the metro is a torn out of the game itself. A thing in yourself. Roughly speaking you have a quest of acquaintance with the character and his personal quest. After which, when choosing certain replicas, your relationship passes to the plane of romantic. Yes, and even their pool will be reduced to one unique scene of sex and two scenes of pulling by the cheek and a kiss on the lips. My claim comes down to absolute superficiality.

I will give an example of the same GTA. The hero meets a girl. The hero, in order to advance in a relationship, interacting with a girl inviting her to dates, so that it has a positive hero to take into account the preferences of the girl. If the hero successfully conducted a date, and sympathy has grown to a certain level of the hero awarded sex (if you played the correct version of GTA: SA), if the hero completely pumped his attitude with the girl, he was given some kind of buns.

This is also not an ideal example, but it has interaction with the world, and pumping relationships, and obtaining a reward. The player will not be boring to do this, and it will deepen the perception of the game world.

The same thing happens when the animations are added by Riper and Barten, but if the player with the wilness of the player will not have the will to interact when pumping. Then with bartenders exactly the same story as with novels and metro. Action, divorced from the world, will be produced exactly once. Once you will go to the subway, since it is more convenient to move with a quick movement, once you invite a companion to your apartment, once you drink in the bar. Because people in the real world make any actions with a specific purpose. Still roughly speaking, a person from work, travels to the subway because he does not have money for a car. Enters the bar to drink what alcohol thread and relax. Coming home kisses his girlfriend or guy because she feels feelings for him/for her. Now ask the question. Why do the player do this in the game? The hero has a car. Player how many times you press the button to drink the hero will not be able to get drunk. And if you do not kiss the partner less love (how much this concept can be applied in the game) will not become.

It would be possible to turn on your LNGS and say that the developers focused on the plot and explain the lack of depth of interaction with the world by the fact that (spoiler) the hero dies and now he is not at all up to that at all.

But since all of the above was added already at the time of the shot support and the developers should have already understood what and why they add. Therefore, the argument does not pass, and my claims still remain valid.

Well, let’s summarize. I hope I managed to demonstrate that it was not very much and burst out of the Soby … in the sense of shooting support.

The number of innovations that the edges allowed themselves are minimal and even so many of them turned out to be completely useless.

But this is only the first part of my story. Then it will be better. Although also not without jambs.

And next time I would like to talk about the mechanics of the game as a whole and its processing in patches 2.0 in particular. Thanks for reading, I hope you liked it.

Categories
blog-836

Discord moves away from its gaming roots

At the dawn of its existence, Discord positioned itself as a service for gamers, where you are going to play games with friends. He even tried to turn into a digital distribution site, but did not burn out. Now Discord goes along a different path and gets rid of a purely game orientation.

As the founder writes Discord Jason Citron (Jason Citron), over time, Discord ceased to be a place only for gamers: everyone who loves to talk, and the service began to be used for training sessions, musical rehearsals, recording podcasts and so on began.

According to Citron, Discord did not keep up with changes in the audience and continued to serve himself as a service for gamers for too long. Now the site moves away from gaming roots. For example:

They tried to make the program more friendly to beginners: say, they added server templates to make it more convenient to create their own group in Discord.

This, of course, does not mean that gamers in Discord are no longer happy – they are just trying to turn their face to everyone, and not just those who play a lot. Citron promises that the development of Discord continues: new opportunities are added, work with the community is improved, and so on.

July 1, 2020 Media: Apple https://bettingsitesnogamstop.co.uk/cricket/ canceled several games for the ARCADE mobile service because they could not keep subscribers

July 1, 2020 The first impressions of the DEATH Stranding version for PC

The best comments

If they get rid of focus on gamers and unfold towards a wide consumer, then, probably, it would be possible to make a daw, as a type "The" real "gamer regime" (working name, do not focus on) that would leave all these jokes. Leave this daw on default turned off, and that’s it. And the content will not disappear, and they will achieve their goals)

Transferred his colleagues into a discord on the occasion of self -isolation. No "gaming features" did not interfere with this. I even use as an argument, that this thing is designed for the fact that it works in the background for a more resource -intensive application.

The guys quickly scratched that they had something else in their hands than they imagined: D
Discord In general, a revolutionary tool is especially monetization policy.
Glory Ar. Discord!

General development is certainly good, but I don’t want to lose gaming things. I hope the breaks do not go over the stick.

It would be better to give the opportunity to turn on/disable these jokes.
Let it be in a neutral manner by Default, and the user would choose whether it is better to see it … It’s much better than trying to please everyone with cutting part of his fitch ..
And so could develop in any direction (one would not interfere with the other)

Another surprises me. I work in a design studio and it is sincerely incomprehensible to me how all our endless nerds on UI/UX do not go crazy with the disgusting and illogical Tims interface

But in this Discord application you can not do without minuses:
1) a diverse team that will not always be found for yourself;
2) In the application of the discord about complaints through their fingers look.may not react;
3) confidentiality in communication is not in honor;
4) a strange comnyi that is like a "flock of bees".
5) the maintenance of maintenance does not respond for a long time.But you can try.
6) the discord society itself can dip you in the mud.If they don’t like something.They have their own idea of ​​a particular person.They live in their own world called Discord.
7) there are certain “special” personality.and they push away where they should not.
The problem of Russian -speaking Discord will enlighten from the server.
Now the Russian -speaking Discord is the most fucked up habitat.

In no case do not communicate in Russian -speaking Discord servers.

This applies both to the total chat and personal messages.

The text is exclusively informative – warning character. This applies to all Russian -speaking Discord servers.

Categories
blog-836

Dialogs in Red Dead Redemption 2 are changing if you disconnect a mini-card

Update of October 11: Screenwriter and producer of the Rooster Teeth team Alan Pierce (Alanah Pearce) also played in Red Dead Redemption 2 And he says that the dialogs from the shutdown of the mini-card do not change. The characters always give landmarks, just as he believes Pier, People pay attention to this only when there are no tips in the interface.

Original news: You could already realize the scope Red Dead Redemption 2, After reading our previous news. But there are so many details in the game that they continue to pop up in various corners of the network.

Legacykillahd video blogger backdered a https://gamesnotongamstop.co.uk/slingo/ video in which excerpts from all sorts of sources. For example, the European magazine Gameplay claims that the gameplay in Red Dead Redemption 2 it will change a little if you remove the mini-card.

The world of the game is built in such a way that it was possible to navigate in it without marks in the interface. And in the event that the mini-card is disabled, the characters will begin to talk more about the environment: they will tell you how to get to a particular area, which route to go, what noteworthy objects to pay attention to.

In his video, Legacykillahd also says that the Indians will become part of the plot Red Dead Redemption 2, And the world will be a strongly expanded version of the world from the first Red Dead Redemption. In the camp, the main character can crawl weapons, special ammunition, tonics, improvements for horse, equipment and tools for hunting with fishing, but only if there is the required number of improvised materials.

According to Legacykillahd, in Red Dead Redemption 2 Dishes are prepared by principle The Legend of Zelda: Breath of the Wild – You yourself select combinations for recipes and get different effects depending on the properties of the ingredients.

Recall that Red Dead Redemption 2 It is already October 26. The network mode starts a little later. PlayStation 4 holders will receive small temporary exclusives for the game.

Categories
blog-836

Divinity: Original Sin 2 launched, but for the Russian language, developers offer an alternative solution

Role -playing game Divinity: Original Sin 2 I got out of early access and lures you from the main page on Steam. Although the launch did not go very smoothly: localization in the Russian language, which was expected by domestic fans, was not included in the release version.

In the Steam community Larian Studios said that a number of localizations are delayed until September 21. The list of deferred languages ​​includes Russian, German and French. However, the upset people raised a buch in the comments: how, they say, so, Divinity: Original Sin 2 I have already come out, and it will turn out to play with my family and understandable letters only in a few days? To honor Larian Studios, An alternative solution did not force himself to wait long.

A few hours later, the developers announced that they add beta versions of detained localizations to the game. Judging by the message on Steam, the great and powerful is already available. There is no need to do anything additionally: just make sure that Russian is chosen in the properties of the game in Steam.

Nevertheless Larian Studios warns: the localization is not completely completed, so you may come across non -transmitted pieces, text errors and bugs in the interface. The final version of the Russian language will appear on September 21.

If you have other problems with translation, Larian Studios recommends checking the integrity of files Divinity: Original Sin 2, restart Windows or completely delete the game (including the Steamapps folder in the Steam directory). You probably used a fan localization for early access – from there and troubles, developers prompted.

September 15, 2017 Open Beta test Call of Duty: WWII will begin at the PC at the end of September, but for now-the minimum requirements

September 15, 2017 Overwatch will again be given to everyone and everyone for one weekend

Divinity: Original Sin II

The best comments

Yes, noble Bucha rose yesterday in the comments. The rating of the game in Steam began to fall rapidly, as many wrote negative reviews and put a finger down. I myself, on purpose, for the sake of this game, took a vacation from yesterday. And how was it insulting and bitter, when when I arrived home, an hour before the release, I found out that the Russian language would appear in a week. At first there was also a thought to write a couple of affectionate ones, but I restrained myself 🙂 It was a shame precisely because only an hour before the release reported the transfer of localization, as if they did not know about it a week ago 🙂

In this regard, there was an attempt to merge the game rating, fortunately not very successful. Of course, I understand that Larian is partly to blame – to declare that they do not have time to through the video or the news was worth early (although it was written in the FAQ in advance). However, it seems to me, this is very small.

In general, you can look into negative Steam reviews and marvel at what kind of people are near. Someone believes that the promo rollers, who went regularly before the exit of the game, somehow influenced the delay in localization (after all, the same people certainly did this). It turns out to someone promised Russian voice acting at the start (see in feverish delirium) ..

Nevertheless, Larian Studios warns: the https://nonukgamblingsites.co.uk/review/golden-genie/ localization is not completely completed, so you may come across non -transmitted pieces, text errors and bugs in the interface. The final version of the Russian language will appear on September 21.

Cool your fucking, carbon fiber, aldfags do not get used to: D

No game – no problem: D

According to the subjug: the game was waiting for a long time (I did not touch Bete on purpose), the localization for a week to wait is not a problem. I do not see reasons for hysteria 🙂

Well, perhaps the dude who took the vacation – here yes, here I understand, there)) but even he abstained from hysteria))

You also have a feeling that developers communicate with each other with the help of pigeons?)

Played four hours. Everything seems to be ok, but … updated combat system: I rather liked it than not. However, it is not familiar now to knock down physical. Armor to knock the enemy off his feet. Yes, and all the camps, as I understand it, they changed a little. Now they really occupy the 1st course of the character, and not through the course, as in the first part.
The new system of partners is also good: when hiking, you can make a partner that you need. (Well, or almost)
Well, the saddest (for me personally): the Larias decided to grab a large audience, added marks on locations and important/plot characters. I did not find where to turn it off, it is sad. The first part of me returned to me in those days when no one led the hand and had to look for everything by himself. Unpleasant.

What are all sensitive.
Previously, we were English or German for happiness, and if there was at least a machine translation, then there was no bounds. Until now, the passage of the fantasistar on the sege, on the Japanese.

And I want to take the side of those who write negative reviews. I understand, Larian is a wonderful studio, and maybe this was not deserved. Did not have time to do everything for the release – well, it happens. But many people really planned their time, some even wrote that they took vacations to play the game immediately after the release, and they said that the translation would be only a week later, although the localization was originally planned with the release. They still don’t do it, for sure they didn’t understand on the last day that they did not have time to complete the localization for the release day and could warn everyone about it in advance. Larian, to their honor very quickly raised the situation and laid out the beta versions of the translations (French and German were also added, as I understand it).
And those who scream, they say what Russian -speaking users of pigs are omitted the rating of the game on “insignificant reason”, simply did not watch reviews in German and French, there were a lot of similar comments there. Now many have removed their negative reviews, but still something is left:

And thanks to such a feedback from users, we can now play the game this weekend, and not “think, in just a week”.

In general, the game’s review rating fell by only ~ 5%, and remained in the “very positive” category, and now has already risen, but it feels like people who are bombing much more than those who could not play the game at the start due to the lack of translation.

In Football Manager 2017, the creators promised localization for the Chinese, but there was no in the release version, it appeared only after months. At this point, the game rating was about 29%. Now he has risen, but many Chinese players have not removed their negative review.

And now, bad Russians, bad Germans, French, Chinese? Poor developers are undeservedly criticized … Maybe just people who, by the way, bought the game, do not like when they do not keep their promises, and even more so when they talk about this at the last moment?

And why doesn’t the thought visit you that the first part itself is worthy to go through it, and not just because the second to play hunting?

Well, the vacation usually does not give immediately the next day.
For example, we have to write a statement a couple of weeks before the vacation, but the hunt is to play as early as possible, and not wait two weeks after the game is released.

Eh, if they were also on the correction of the voice acting of the witcher 3. Otherwise the WHO is still standing and it seems, it will not move.

For the GOG version, you can download the russian file from the game version of the game.Pak, throw it in Divinity – Original Sin 2 \ Data \ Localization and replace it in the Language file.LSX in the same "English" on "Russian".

You read your stories about games, and it becomes even a shame that I have no one to clutch with 🙁

Well, about the translations, here you can see on both sides. On the one hand, it is really time to learn to at least a little understanding English, and on the other, in a game where the text is very important, knowledge of English is sometimes very high, and it turns out that you want to read on your native, and not try to translate what you do not quite understand due to insufficient knowledge of the language (in the end, they do not know how to speak the level of native speakers).

Well, the slowdown and acceleration of voice acting is certainly unpleasant, but does not block you the opportunity to play the game. And the lack of translation in the game, which is largely based on dialogs, does not allow you to play at all, if you do not know English perfectly.

Inadequate Istrot, but I’m ashamed. And sorry for Larian. Yes, the studio acted somewhat strangely what this delay is connected with – it is incomprehensible. And it was possible to declare in advance. But, damn it, it’s not at all critical. By the way, almost all “reviewers” ​​would be primarily interested in the textbook of the Russian language, and not by translation of the game.

I don’t understand one thing: what does this comrade need?
If the phone of the hospital is for the evil, then I can google him.

Categories
blog-836

Dunkey released a video on Super Seducer 2 so that the author of the game transferred money to charity

Videogamedunkey is like Gufovsky, only for the English -speaking public (and more often releases rollers!). In March 2018, Dunkey showed a video about Super Seducer, which gained almost four million views. But in order for Dunkey to pay attention to Super Seducer 2, Additional motivation was required.

In October, the main character of the series Super Seducer Richard La Ruin (Richard La Ruina) published a tweet, where he said that he would transfer $ 25,000 to charity if Dunkey makes a video about Super Seducer 2. To tweet La Ruin Attached his photo in the Knack 2 T -shirt, Baby!". This is a reference to one of the constant jokes in the Dunkey community: "YouTuber" loves to call Knack 2 the game of all years.

Would Love to See @vgdunkey Make a Super Seducer 2 Video. If he sages, i’ll give $ 25,000 to the Charity of His Choice. Dunkey, Dm Me and I’ll Send the Cash and Post Proof Before You Even Make the Video . If not, no biggie and still love your video! Pic.Twitter.COM/IGLE7OH3ZO

– Richard la Ruina (@richardgambler) October 6, 2018

After a couple of months, https://nongamstopsites.uk/review/madcasino/ Dunkey nevertheless reacted. The video turned out in a traditional humorous manner, but there is a drop of seriousness in it: at the end of Dunkey asks La Ruin transfer money to the International Rescue Committee – a non -profit organization that helps refugees and those who have suffered from war, persecution or natural disasters.

La Ruin He turned out to be a man of the word: he promised that on December 28 he would sacrifice $ 25,000 in favor of IRC, as was stipulated. La Ruin will post evidence with a translation on his Twitter.

@vgdunkey Hey Mate, I Will Make The $ 25k Donation on the 28th December and Post the Proof on My Twitter in A New Tweet. Video is Very Funny, DIDNIT DISAppoint 🙂

– Richard la Ruina (@richardgambler) December 23, 2018

Funny moment: Knack 2 T -shirt, Baby!»There is Super Seducer 2. Judging by this message, it appears at a level that is dedicated to the features of the “pickup” through Tinder.

Note that La Ruin Already announced Super Seducer 3. The game promises a “completely new engine” Seduction Engine 2.0, which will help convey the "most advanced techniques" for dates.

How the great trilogy of seduction will end, we find out on March 6, 2019-it is on this day that they are going to release Super Seducer 3.