Categories
blog-836

Dull analysis of Cyberpunk 2077 Part 1

And since I already had the sad experience of analyzing Atomic Heart (almost three hours in video format), but I still want to make out the Cyberpunk 2077 and express my “very important” opinion, so I decided to do it in parts.

In the first part of my analysis, I would like to touch the shooting of the game with the CD Projekt RED studio, the influence of this support on the game and the influence of the mod -maker community as a whole and mods in particular on this support.

And I decided to raise this topic due to the fact that after the New Year’s summaries of the results and distributions of all sorts of bonuses, it increasingly began to stumble upon the opinion that here it is redeeming the edges, that their support is directly exemplary, and after Patch 2.0 This is exactly the Cyberpunk that we deserve. And all of the above I want to question.

But before you try to blame me for cheatics, I will say that Cyberpank is one of my favorite games recently, in three years of its existence, it has been passed by me five times. No game has been re -processed at the same time at the same time.

And all the criticism that will be expressed in this analysis is only to try to convey to people to evaluate things at least sensibly. And not to try once again to create an idol (pancake) because of which they grabbed Cyberpank on the release.

And since I like to lay out everything on the shelves, the analysis will be built as follows. I will voice the thesis and in support I will give my arguments. If you want to challenge any of the theses, I propose to express your counterarguments in the comments.

But let’s move on to specifics. So

The thesis is the first.

The world of the game for three years has remained empty, adding to the game from developers are insignificant.

Here it is necessary to make a small clarification, with the actual support of the game for three years, the additions of the reds took up only a year later. The first year was spent on bringing the game to a playable state. So the innovations followed from the patch 1.5.

Everything about the mechanic we will leave for analysis next time.

Now we are only interested in innovations. four apartments, three activity in them, the expansion of novels, a change in appearance.

Three activities in the apartment of the incisions gave a game -mechanical meaning by tying buffs to them on characteristics. But, as at the time of the exit, and now I have one question. For the player needs five apartments? I understand that most likely this is done for a variety. Like the player himself will choose, he will want to live in a motel or on corporations Square. But the problem is that the apartments are not equivalent. There is no coffee maker in the mega tower, motel and japan town, which is why it will not be possible to get a full set of buffs. But in the same Japan Tauna, you can sit on the guitar, which is not in other apartments, there is still a unique animation of incense lighting, and in Glen there is a billiard table, and the developer was steamed, making exactly one animation of a billiard ballon. Also in Japan Town and on the square of corporations you can drink and smoke. Remember this thought about animation, we will return to it later.

One blow to the ball

Further, the expansion of novels, the expansion of interaction is good, but I will not yet disclose them too much, we will return to the novels when we reach Patch 2.1. Changing the appearance in the game with customization of the character suggested by itself, but at the time of Patch 1.5 It was only half an innovation.

After patch 1.5 We walked 1.52 a month later, but it is more suitable for determining the hotfix. Six months later, patch 1 came out.6, and he was timed to the exit of anime.

Regarding body modification. This is just the second rustle of innovations launched by patch 1.5, respectively, the player got the opportunity to completely change the appearance of the protagonist already during the game.

Adding a wardrobe was also a necessary and begging thing, since before that the player had two exits or to be beautiful and suffer or look like a homeless person, but this very homeless had a little less armor than that of the tank.

The first and last time new tasks were added for the first and last time. As many as three! It’s scary to think how the entire scenario. Accordingly, eleven units of weapons were added on the principle of more weapons to the god of weapons. From the anime we got a whole kurttyak. Accordingly, the game with the name moved roach we got, because the edges made a witcher and now in each game there should be a reference to the witcher.

In general, the patch https://nongamstop-casinos.uk/review/prive-casino/ came out good, the things really necessary for the game were added. Followed by 1.61, but he was the same like a fix as 1.52. After that, the edges left for a whole year in the shadow and on September 21, 23 years old, on the eve of the release of the supplement, phantom freedom rolled out patch 2.0

Like with patch 1.5 I will not touch on 5 changes, at the moment we are interested in innovations, and, in fact, there are only two of them. These are mechanics of battle during driving and animation of the seats in the Riper armchair.

The mechanics of the battle are generally interesting, but it is inscribed only in the quests of additions, although running in front of 2.1 will be added to the chase of gangs for the hero. And the animation of the seat has Riper, it just has.

And the final support of the game Patch became 2.1 (though there are rumors and about 2.2)

Let us first analyze the interaction with the second half and talk about dates in the hero’s apartment.

In patches 1.5 interaction with a partner was expanded, now you could come into the dwelling of your second half. Let’s show Judy. You could catch her standing by the window and leaning against him to talk to her. You could catch her in the soul and make her company, or you could catch her sleeping and lie down in a place with her. On this, in fact, all the interaction ends. Patch 2.1 now added dates in your apartment. Adding three more to existing interactions. When sitting on the couch, dance to music and at the mirror in the bathroom. And if running on the plot field, from the point of view of the narration by SMS, the novels are all in order. Then with physical embodiment everything is not so rosy. I get the impression that the game is shy about any romantic interaction. Gain? Please. Remove by the cheeks? Can. You can even kiss. And sex? And you will only have sex with your dear after the wedding. Well, in the sense of performing a personal quest, and then only once.

Interaction with a partner

The only theoretically bright Patch 2.1 is a repeating quest with races that, after completing all the tasks, will be able to take a player. Still the rest in the area of ​​meaningless. Only portable radio is it that you can slightly brighten up the stay of players in the game. I will tell about the metro in another thesis so that it does not happen again.

And now, as they say, let’s look like a grandmother and return to the thesis that the additions were insignificant. And so, what was added in two years.

Novels (six to eight) animations and an armful of the text to them. Regarding the animations of a little remark, I did not go through all the novels, and therefore I can be mistaken that all 4 love interests in patches 1.5 Animations are the same, and therefore even if they all have three animations, then at best the number of new ones will be in the region of sixteen pieces.

Four apartments (and several animations to them) wardrobe, change in appearance, three orders, eleven units of new weapons, mini game, shooting from the car, metro. And, in fact, that’s it. I do not consider animation at the bartender and Riper, since they were already in the original game.

Since the theses I wrote to the main text then The second thesis should have sounded like that.

A large number of ideas for adding to the game were taken from modmers.

But already summarizing the first thesis, I realized that if the animation of the bartender and the riprean is already in the game for the brackets of the innovations, but were not involved. But in fairness, it must still be noted that the mod -maker under the nickname DeCeptious created two mods of immersive ripers and immersive bartenders, there is also a mod interaction with Knight City if you wanted to drink more. So these mods were released at the beginning of the twenty -third year by introducing animation into the game. The developers, on the other hand, introduced them into the game only in patch 2.0 and 2.1, respectively. And if the development of the developers came out well, then it went with the bartenders somehow through the ass. For some reason, not all bars were brought animations.

I, a sinful thing, thought that the modborers also realized the wardrobe earlier, but no, rummaging through the Nexus Fashion, it turned out that the mod to improve the wardrobe was still made on the basis of the existing, and therefore later, later.

And we have only one innovation that modmakers implemented earlier than the outfits. Metro. Here you can also argue, the developer wanted to implement the metro in the game, but for some reason did not, and the modmakers used the existing achievements in the game, recreating the metro and, on the one hand, you will be right. But, on the other hand, the developers completely disowned the development of the metro. Directly stating that they are not going to add it, although, having finalized it because of which he has little in common with the modification, they released it in patches 2.1 following the fans of the fans, about which will be below.

And now summarizing. I can only repeat the above. My thesis about a large number of ideas taken from modmers did not find confirmation.

The third thesis will sound like this.

Modmakers should in a good way, but are not required to be guided by the atmosphere of the game, unlike developers.

I will try to explain what I mean. In my opinion, when creating a game using graphics, music, mechanics, script, in short, an atmosphere is created from all the elements of the game and, accordingly, people playing the game plunge into it. Modifications are designed to make any changes. And in my opinion, the best modifications are those that do not conflict with this atmosphere, but ideally complement it or improve it. Although the concept of the atmosphere is quite subjective. But modmakers in their creative impulse are not limited by anything. Therefore, we have such mods as the RPG-7 in Baldurs Gate 3 and the steam locomotive Thomas in Skyrim, created only with one purpose. Neighing.

The developers, when adding new content in my opinion, are quite limited, and the maximum that usually allow themselves is to leave some kind of Easter not in the most noticeable place, since few people want to roll their work in the farce, unless of course it was understood originally. Like some goat simulator.

And here we will move on to The fourth thesis.

Therefore, such additions as metro, drink in the bar, etc. are meaningless, because they do not add interactions with the world as such.

Continuing the thought of the atmosphere of the game. In a good game, any action of the player serves for any purpose. For example, progress (go cutting up ten trees and get the level of lumberjack skill), promotion by the plot (talk to the character to find out the grain of history) or just for entertainment (watching TV in GTA). And I mentioned GTA for a reason, but because I consider it the most thoughtful game in terms of the player’s interaction with the world and later on her example it will be easiest to show what the problem of cyberpan.

Let’s finally analyze the metro. And how could you understand from the thesis, I consider the metro as useless as possible. And that’s why. How a player moves on a map in the game?

Metro from developers

Roughly speaking, there are three ways or two and a half depends on how to count. First walk/running. The slower since the card is large, and the hero is far from Usin Bolt. Option of the second trip by vehicle. A faster option than the first and the hero’s personal car has no problems in the game. And the third point of fast movement. The fastest since the points are dotted with points and in a short gap you can jump from one end of the card to the other.

Well, just as faster

And with such water, most likely, the game designer of the game at the development stage decides that the player does not have problems with the card, and we do not have time to finish the game and decides to cut out the fucking metro. And, in fact, that’s why they stated that they would not add it back. But almost two years pass, and the developer still enters him into the game. And then the main question is why? It will affect the plot? No plot is a reversal for a long time without it. It will affect the player’s movement on the map? I very much doubt it, since the Fast Trevla points have not gone anywhere. And I poorly believe that the player will get to the station during the game during the passage of the game, and then go slowly and sadly in the carriage. Yes, I know that the subway also has fast trial. From which everything becomes even stupid. That is, I come to the conclusion that the metro in the game needs that the player sits in the carriage exactly once, swept around the city, said it coolly and never returned to him using more useful methods of moving. It’s even hard to call it as a feature. It just eats. It does not bring anything to the game, though it doesn’t do it worse either, probably here we can say that thanks. Little remark. The GTA metro also has it and I also consider it as pointless as possible, for the sake.

Adding apartments I would also be called a useless innovation, since the player already has an apartment. But the addition of bufs to a certain action was already a step in the correct direction, it is a pity that only one. This step added the point of returning to the apartment, later the wardrobe was also tied to the apartment.

Another meaningless innovation I consider romantic interaction with a partner. As I already said to the plot expansion of it in terms of SMS messages, I have no complaints. Complaints about uselessness I have in terms of physical interaction. All the same problem as with the metro is a torn out of the game itself. A thing in yourself. Roughly speaking you have a quest of acquaintance with the character and his personal quest. After which, when choosing certain replicas, your relationship passes to the plane of romantic. Yes, and even their pool will be reduced to one unique scene of sex and two scenes of pulling by the cheek and a kiss on the lips. My claim comes down to absolute superficiality.

I will give an example of the same GTA. The hero meets a girl. The hero, in order to advance in a relationship, interacting with a girl inviting her to dates, so that it has a positive hero to take into account the preferences of the girl. If the hero successfully conducted a date, and sympathy has grown to a certain level of the hero awarded sex (if you played the correct version of GTA: SA), if the hero completely pumped his attitude with the girl, he was given some kind of buns.

This is also not an ideal example, but it has interaction with the world, and pumping relationships, and obtaining a reward. The player will not be boring to do this, and it will deepen the perception of the game world.

The same thing happens when the animations are added by Riper and Barten, but if the player with the wilness of the player will not have the will to interact when pumping. Then with bartenders exactly the same story as with novels and metro. Action, divorced from the world, will be produced exactly once. Once you will go to the subway, since it is more convenient to move with a quick movement, once you invite a companion to your apartment, once you drink in the bar. Because people in the real world make any actions with a specific purpose. Still roughly speaking, a person from work, travels to the subway because he does not have money for a car. Enters the bar to drink what alcohol thread and relax. Coming home kisses his girlfriend or guy because she feels feelings for him/for her. Now ask the question. Why do the player do this in the game? The hero has a car. Player how many times you press the button to drink the hero will not be able to get drunk. And if you do not kiss the partner less love (how much this concept can be applied in the game) will not become.

It would be possible to turn on your LNGS and say that the developers focused on the plot and explain the lack of depth of interaction with the world by the fact that (spoiler) the hero dies and now he is not at all up to that at all.

But since all of the above was added already at the time of the shot support and the developers should have already understood what and why they add. Therefore, the argument does not pass, and my claims still remain valid.

Well, let’s summarize. I hope I managed to demonstrate that it was not very much and burst out of the Soby … in the sense of shooting support.

The number of innovations that the edges allowed themselves are minimal and even so many of them turned out to be completely useless.

But this is only the first part of my story. Then it will be better. Although also not without jambs.

And next time I would like to talk about the mechanics of the game as a whole and its processing in patches 2.0 in particular. Thanks for reading, I hope you liked it.

By jailam

http://cse.google.mk/url?q=https://t.me/s/bonus_za_registratsiyu_bez_depa

Leave a Reply

Your email address will not be published. Required fields are marked *